Friday, May 29, 2009

First things first

I am mainly just going to post screen shots of the work in progress.

Here what I've come up so far on multiplayer maps and how they are successful.

Legend:
  • thick black lines; the main structure of a map, all lines are pathways people can go
  • thin black lines; the secondary pathways of a map
  • dashed grey lines; the tertiary pathways of a map
  • doughnuts; the 'strongpoints', defend areas defenders are likely to go. you should not be able to see the bomb from here.
  • orange circle; attacker spawnpoint
  • brown circle; defender spawnpoint
  • A; the 'easy to plant but hard to defend' bomb, must be closest to attackers in an open area
  • B; the 'hard to plant but easy to defend' bomb, must be closest to defenders in a closed area
The grid means nothing. The Defender never switches position because there should always be a team in the middle.

Defender versus Attacker

Middle versus Middle, left angle


Middle versus Middle, right angle


Middle versus Left


Middle versus Right